Rigs of Rods 2026.01
Soft-body Physics Simulation
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AngelOgre_OverlayElement.h
Go to the documentation of this file.
1
2namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
3
14 {
15 public:
16 // (order roughly matches OgreOverlayElement.h)
17 const string& getName() const;
18 // > visibility
19 void show();
20 void hide();
21 bool isVisible() const;
22 // > positioning
23 void setPosition(float, float);
24 void setDimensions(float, float);
25 float getLeft() const;
26 float getTop() const;
27 float getWidth() const;
28 float getHeight() const;
29 void setLeft(float);
30 void setTop(float);
31 void setWidth(float);
32 void setHeight(float);
33 // > material
34 const string& getMaterialName() const;
35 void setMaterialName(const string&in, const string&in);
36 // > caption
37 void setCaption(const string&in);
38 const string& getCaption() const;
39 // > color
40 void setColour(const color&in);
41 const color& getColour() const;
42 // > GuiMetricsMode
45 // > GuiHorizontalAlignment
48
49
50 };
51
54
55} // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
56
57
GuiHorizontalAlignment getHorizontalAlignment() const
void setColour(const color &in)
void setMaterialName(const string &in, const string &in)
const string & getName() const
void setCaption(const string &in)
GuiMetricsMode getMetricsMode() const
const color & getColour() const
const string & getCaption() const
void setMetricsMode(GuiMetricsMode)
void setDimensions(float, float)
void setPosition(float, float)
const string & getMaterialName() const
void setHorizontalAlignment(GuiHorizontalAlignment)
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...