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RigsofRods
2023.09
Soft-body Physics Simulation
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#include "WriteTextToTexture.h"#include "Application.h"#include <Overlay/OgreFont.h>#include <OgreHardwarePixelBuffer.h>#include <OgreMaterial.h>#include <OgreTechnique.h>#include <OgreTexture.h>#include <OgreTextureManager.h>#include <Overlay/OgreFontManager.h>Go to the source code of this file.
Functions | |
| void | SaveImage (TexturePtr TextureToSave, String filename) |
| void | WriteToTexture (const String &str, TexturePtr destTexture, Ogre::Box destRectangle, Ogre::Font *Reffont, const ColourValue &color, int fontSize, int fontDPI, char justify, bool wordwrap) |
| void SaveImage | ( | TexturePtr | TextureToSave, |
| String | filename | ||
| ) |
Definition at line 36 of file WriteTextToTexture.cpp.
| void WriteToTexture | ( | const String & | str, |
| TexturePtr | destTexture, | ||
| Ogre::Box | destRectangle, | ||
| Ogre::Font * | Reffont, | ||
| const ColourValue & | color, | ||
| int | fontSize, | ||
| int | fontDPI, | ||
| char | justify, | ||
| bool | wordwrap | ||
| ) |
Definition at line 52 of file WriteTextToTexture.cpp.
1.8.17