Go to the source code of this file.
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| namespace | Script2Game |
| | Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
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| enum | Script2Game::scriptEvents {
Script2Game::SE_EVENTBOX_ENTER
, Script2Game::SE_EVENTBOX_EXIT
, Script2Game::SE_TRUCK_ENTER
, Script2Game::SE_TRUCK_EXIT
,
Script2Game::SE_TRUCK_ENGINE_DIED
, Script2Game::SE_TRUCK_ENGINE_FIRE
, Script2Game::SE_TRUCK_TOUCHED_WATER
, Script2Game::SE_TRUCK_LIGHT_TOGGLE
,
Script2Game::SE_TRUCK_TIE_TOGGLE
, Script2Game::SE_TRUCK_PARKINGBRAKE_TOGGLE
, Script2Game::SE_TRUCK_BEACONS_TOGGLE
, Script2Game::SE_TRUCK_CPARTICLES_TOGGLE
,
Script2Game::SE_GENERIC_NEW_TRUCK
, Script2Game::SE_GENERIC_DELETED_TRUCK
, Script2Game::SE_TRUCK_RESET
, Script2Game::SE_TRUCK_TELEPORT
,
Script2Game::SE_TRUCK_MOUSE_GRAB
, Script2Game::SE_ANGELSCRIPT_MANIPULATIONS
, Script2Game::SE_ANGELSCRIPT_MSGCALLBACK
, Script2Game::SE_ANGELSCRIPT_LINECALLBACK
,
Script2Game::SE_ANGELSCRIPT_EXCEPTIONCALLBACK
, Script2Game::SE_ANGELSCRIPT_THREAD_STATUS
, Script2Game::SE_GENERIC_MESSAGEBOX_CLICK
, Script2Game::SE_GENERIC_EXCEPTION_CAUGHT
,
Script2Game::SE_GENERIC_MODCACHE_ACTIVITY
, Script2Game::SE_GENERIC_TRUCK_LINKING_CHANGED
, Script2Game::SE_ALL_EVENTS = 0xffffffff
, Script2Game::SE_NO_EVENTS = 0
} |
| | Binding of RoR::scriptEvents; All the events that can be used by the script; use (`game.registerForEvent()`) to start receiving a given event type, and implement `eventCallbackEx()` to intercept events. More...
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