Rigs of Rods 2023.09
Soft-body Physics Simulation
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Namespaces | Enumerations
scriptEvents.h File Reference

Go to the source code of this file.

Namespaces

namespace  Script2Game
 Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
 

Enumerations

enum  Script2Game::scriptEvents {
  Script2Game::SE_EVENTBOX_ENTER , Script2Game::SE_EVENTBOX_EXIT , Script2Game::SE_TRUCK_ENTER , Script2Game::SE_TRUCK_EXIT ,
  Script2Game::SE_TRUCK_ENGINE_DIED , Script2Game::SE_TRUCK_ENGINE_FIRE , Script2Game::SE_TRUCK_TOUCHED_WATER , Script2Game::SE_TRUCK_LIGHT_TOGGLE ,
  Script2Game::SE_TRUCK_TIE_TOGGLE , Script2Game::SE_TRUCK_PARKINGBRAKE_TOGGLE , Script2Game::SE_TRUCK_BEACONS_TOGGLE , Script2Game::SE_TRUCK_CPARTICLES_TOGGLE ,
  Script2Game::SE_GENERIC_NEW_TRUCK , Script2Game::SE_GENERIC_DELETED_TRUCK , Script2Game::SE_TRUCK_RESET , Script2Game::SE_TRUCK_TELEPORT ,
  Script2Game::SE_TRUCK_MOUSE_GRAB , Script2Game::SE_ANGELSCRIPT_MANIPULATIONS , Script2Game::SE_ANGELSCRIPT_MSGCALLBACK , Script2Game::SE_ANGELSCRIPT_LINECALLBACK ,
  Script2Game::SE_ANGELSCRIPT_EXCEPTIONCALLBACK , Script2Game::SE_ANGELSCRIPT_THREAD_STATUS , Script2Game::SE_GENERIC_MESSAGEBOX_CLICK , Script2Game::SE_GENERIC_EXCEPTION_CAUGHT ,
  Script2Game::SE_GENERIC_MODCACHE_ACTIVITY , Script2Game::SE_GENERIC_TRUCK_LINKING_CHANGED , Script2Game::SE_ALL_EVENTS = 0xffffffff , Script2Game::SE_NO_EVENTS = 0
}
 Binding of RoR::scriptEvents; All the events that can be used by the script; use (`game.registerForEvent()`) to start receiving a given event type, and implement `eventCallbackEx()` to intercept events. More...