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RigsofRods
Soft-body Physics Simulation
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Go to the documentation of this file.
28 float timePos,
float length,
float weight = 1.0,
bool enabled =
false);
AnimationState createAnimationState(const string &animName, float timePos, float length, float weight=1.0, bool enabled=false)
Create a new AnimationState instance.
A manager for skeletal animation tracks in the entity.
bool hasAnimationState(const string &name) const
Tests if state for the named animation is present.
AnimationState getAnimationState(const string &name) const
Get an animation state by the name of the animation.
void removeAnimationState(const string &name)
Remove animation state with the given name.
Represents a single named skeletal animation track present in the mesh.
AnimationStateArray getAnimationStates()
Get all the animation states in this set.
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...
void removeAllAnimationStates(void)
Remove all animation states.