RigsofRods
Soft-body Physics Simulation
ProceduralPointClass.h
Go to the documentation of this file.
1 
2 namespace Script2Game {
3 
16 {
17 public:
18  vector3 position;
20  float width;
21  float border_width;
25 };
26 
29 
30 } //namespace Script2Game
Script2Game::ProceduralPointClass::pillar_type
int pillar_type
Definition: ProceduralPointClass.h:24
Script2Game::ProceduralPointClass::position
vector3 position
Definition: ProceduralPointClass.h:18
Script2Game::ProceduralPointClass::rotation
quaternion rotation
Definition: ProceduralPointClass.h:19
Script2Game::ProceduralPointClass
Binding of RoR::ProceduralPoint;.
Definition: ProceduralPointClass.h:15
quaternion
quaternion()
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition: BeamClass.h:2
Script2Game::ProceduralPointClass::width
float width
Definition: ProceduralPointClass.h:20
Script2Game::ProceduralPointClass::border_height
float border_height
Definition: ProceduralPointClass.h:22
Script2Game::RoadType
RoadType
Definition: ProceduralRoadClass.h:12
Script2Game::ProceduralPointClass::border_width
float border_width
Definition: ProceduralPointClass.h:21
Script2Game::ProceduralPointClass::type
RoadType type
Definition: ProceduralPointClass.h:23