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doc
angelscript
Script2Game
ProceduralPointClass.h
Go to the documentation of this file.
1
2
namespace
Script2Game
{
3
15
class
ProceduralPointClass
16
{
17
public
:
18
vector3
position
;
19
quaternion
rotation
;
20
float
width
;
21
float
border_width
;
22
float
border_height
;
23
RoadType
type
;
24
int
pillar_type
;
25
};
26
29
30
}
//namespace Script2Game
Script2Game::ProceduralPointClass::pillar_type
int pillar_type
Definition:
ProceduralPointClass.h:24
Script2Game::ProceduralPointClass::position
vector3 position
Definition:
ProceduralPointClass.h:18
Script2Game::ProceduralPointClass::rotation
quaternion rotation
Definition:
ProceduralPointClass.h:19
Script2Game::ProceduralPointClass
Binding of RoR::ProceduralPoint;.
Definition:
ProceduralPointClass.h:15
quaternion
quaternion()
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
BeamClass.h:2
Script2Game::ProceduralPointClass::width
float width
Definition:
ProceduralPointClass.h:20
Script2Game::ProceduralPointClass::border_height
float border_height
Definition:
ProceduralPointClass.h:22
Script2Game::RoadType
RoadType
Definition:
ProceduralRoadClass.h:12
Script2Game::ProceduralPointClass::border_width
float border_width
Definition:
ProceduralPointClass.h:21
Script2Game::ProceduralPointClass::type
RoadType type
Definition:
ProceduralPointClass.h:23
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