Rigs of Rods 2023.09
Soft-body Physics Simulation
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Namespaces | Enumerations
ActorSimAttr.h File Reference

Go to the source code of this file.

Namespaces

namespace  Script2Game
 Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
 

Enumerations

enum  Script2Game::ActorSimAttr {
  Script2Game::ACTORSIMATTR_NONE , Script2Game::ACTORSIMATTR_TC_RATIO , Script2Game::ACTORSIMATTR_TC_PULSE_TIME , Script2Game::ACTORSIMATTR_ENGINE_SHIFTDOWN_RPM ,
  Script2Game::ACTORSIMATTR_ENGINE_SHIFTUP_RPM , Script2Game::ACTORSIMATTR_ENGINE_TORQUE , Script2Game::ACTORSIMATTR_ENGINE_DIFF_RATIO , Script2Game::ACTORSIMATTR_ENGINE_GEAR_RATIOS_ARRAY ,
  Script2Game::ACTORSIMATTR_ENGOPTION_ENGINE_INERTIA , Script2Game::ACTORSIMATTR_ENGOPTION_ENGINE_TYPE , Script2Game::ACTORSIMATTR_ENGOPTION_CLUTCH_FORCE , Script2Game::ACTORSIMATTR_ENGOPTION_SHIFT_TIME ,
  Script2Game::ACTORSIMATTR_ENGOPTION_CLUTCH_TIME , Script2Game::ACTORSIMATTR_ENGOPTION_POST_SHIFT_TIME , Script2Game::ACTORSIMATTR_ENGOPTION_STALL_RPM , Script2Game::ACTORSIMATTR_ENGOPTION_IDLE_RPM ,
  Script2Game::ACTORSIMATTR_ENGOPTION_MAX_IDLE_MIXTURE , Script2Game::ACTORSIMATTR_ENGOPTION_MIN_IDLE_MIXTURE , Script2Game::ACTORSIMATTR_ENGOPTION_BRAKING_TORQUE , Script2Game::ACTORSIMATTR_ENGTURBO2_INERTIA_FACTOR ,
  Script2Game::ACTORSIMATTR_ENGTURBO2_NUM_TURBOS , Script2Game::ACTORSIMATTR_ENGTURBO2_MAX_RPM , Script2Game::ACTORSIMATTR_ENGTURBO2_ENGINE_RPM_OP , Script2Game::ACTORSIMATTR_ENGTURBO2_BOV_ENABLED ,
  Script2Game::ACTORSIMATTR_ENGTURBO2_BOV_MIN_PSI , Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_ENABLED , Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_MAX_PSI , Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_THRESHOLD_N ,
  Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_THRESHOLD_P , Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_ENABLED , Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_CHANCE , Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_MIN_RPM ,
  Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_POWER
}
 Parameter to Script2Game::BeamClass::setSimAttribute() and Script2Game::BeamClass::getSimAttribute(); allows advanced users to tweak physics internals via script. More...