RigsofRods  2023.09
Soft-body Physics Simulation
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Namespaces | Enumerations
ActorSimAttr.h File Reference

Go to the source code of this file.

Namespaces

 Script2Game
 Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
 

Enumerations

enum  Script2Game::ActorSimAttr {
  Script2Game::ACTORSIMATTR_NONE, Script2Game::ACTORSIMATTR_TC_RATIO, Script2Game::ACTORSIMATTR_TC_PULSE_TIME, Script2Game::ACTORSIMATTR_ENGINE_SHIFTDOWN_RPM,
  Script2Game::ACTORSIMATTR_ENGINE_SHIFTUP_RPM, Script2Game::ACTORSIMATTR_ENGINE_TORQUE, Script2Game::ACTORSIMATTR_ENGINE_DIFF_RATIO, Script2Game::ACTORSIMATTR_ENGINE_GEAR_RATIOS_ARRAY,
  Script2Game::ACTORSIMATTR_ENGOPTION_ENGINE_INERTIA, Script2Game::ACTORSIMATTR_ENGOPTION_ENGINE_TYPE, Script2Game::ACTORSIMATTR_ENGOPTION_CLUTCH_FORCE, Script2Game::ACTORSIMATTR_ENGOPTION_SHIFT_TIME,
  Script2Game::ACTORSIMATTR_ENGOPTION_CLUTCH_TIME, Script2Game::ACTORSIMATTR_ENGOPTION_POST_SHIFT_TIME, Script2Game::ACTORSIMATTR_ENGOPTION_STALL_RPM, Script2Game::ACTORSIMATTR_ENGOPTION_IDLE_RPM,
  Script2Game::ACTORSIMATTR_ENGOPTION_MAX_IDLE_MIXTURE, Script2Game::ACTORSIMATTR_ENGOPTION_MIN_IDLE_MIXTURE, Script2Game::ACTORSIMATTR_ENGOPTION_BRAKING_TORQUE, Script2Game::ACTORSIMATTR_ENGTURBO2_INERTIA_FACTOR,
  Script2Game::ACTORSIMATTR_ENGTURBO2_NUM_TURBOS, Script2Game::ACTORSIMATTR_ENGTURBO2_MAX_RPM, Script2Game::ACTORSIMATTR_ENGTURBO2_ENGINE_RPM_OP, Script2Game::ACTORSIMATTR_ENGTURBO2_BOV_ENABLED,
  Script2Game::ACTORSIMATTR_ENGTURBO2_BOV_MIN_PSI, Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_ENABLED, Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_MAX_PSI, Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_THRESHOLD_N,
  Script2Game::ACTORSIMATTR_ENGTURBO2_WASTEGATE_THRESHOLD_P, Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_ENABLED, Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_CHANCE, Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_MIN_RPM,
  Script2Game::ACTORSIMATTR_ENGTURBO2_ANTILAG_POWER
}
 Parameter to Script2Game::BeamClass::setSimAttribute() and Script2Game::BeamClass::getSimAttribute(); allows advanced users to tweak physics internals via script. More...