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2023.09
Soft-body Physics Simulation
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doc
angelscript
Script2Game
enums
angelScriptThreadStatus.h
Go to the documentation of this file.
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// =================================================== //
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// THIS IS NOT A C++ HEADER! Only a dummy for Doxygen. //
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// =================================================== //
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namespace
Script2Game
{
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enum
angelScriptThreadStatus
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{
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ASTHREADSTATUS_NONE
,
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ASTHREADSTATUS_CURLSTRING_PROGRESS
,
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ASTHREADSTATUS_CURLSTRING_SUCCESS
,
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ASTHREADSTATUS_CURLSTRING_FAILURE
,
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};
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}
// namespace Script2Game
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/// @} //addtogroup ScriptSideAPIs
Script2Game::ASTHREADSTATUS_NONE
@ ASTHREADSTATUS_NONE
Definition:
angelScriptThreadStatus.h:21
Script2Game::angelScriptThreadStatus
angelScriptThreadStatus
Binding of RoR::angelScriptThreadStatus.
Definition:
angelScriptThreadStatus.h:19
Script2Game::ASTHREADSTATUS_CURLSTRING_SUCCESS
@ ASTHREADSTATUS_CURLSTRING_SUCCESS
Args of RoR::SE_ANGELSCRIPT_THREAD_STATUS: arg#1 type, arg#2 HTTP code, arg#3 CURLcode,...
Definition:
angelScriptThreadStatus.h:23
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AngelImGui_enums.h:7
Script2Game::ASTHREADSTATUS_CURLSTRING_PROGRESS
@ ASTHREADSTATUS_CURLSTRING_PROGRESS
Args of RoR::SE_ANGELSCRIPT_THREAD_STATUS: arg#1 type, arg#2 percentage, arg#3 unused,...
Definition:
angelScriptThreadStatus.h:22
Script2Game::ASTHREADSTATUS_CURLSTRING_FAILURE
@ ASTHREADSTATUS_CURLSTRING_FAILURE
Args of RoR::SE_ANGELSCRIPT_THREAD_STATUS: arg#1 type, arg#2 HTTP code, arg#3 CURLcode,...
Definition:
angelScriptThreadStatus.h:24
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