Rigs of Rods 2023.09
Soft-body Physics Simulation
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imconfig.h
Go to the documentation of this file.
1//-----------------------------------------------------------------------------
2// USER IMPLEMENTATION
3// This file contains compile-time options for ImGui.
4// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
5//-----------------------------------------------------------------------------
6
7#pragma once
8
9#include "Application.h"
10
11//---- Define assertion handler. Defaults to calling assert().
12#define IM_ASSERT(_EXPR) ROR_ASSERT(_EXPR)
13
14//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
15//#define IMGUI_API __declspec( dllexport )
16//#define IMGUI_API __declspec( dllimport )
17
18//---- Include imgui_user.h at the end of imgui.h
19//#define IMGUI_INCLUDE_IMGUI_USER_H
20
21//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
22//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
23//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
24
25//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
26//#define IMGUI_DISABLE_TEST_WINDOWS
27
28//---- Don't define obsolete functions names
29//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
30
31//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
32//#define IMGUI_USE_BGRA_PACKED_COLOR
33
34//---- Implement STB libraries in a namespace to avoid conflicts
35//#define IMGUI_STB_NAMESPACE ImGuiStb
36
37//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
38/*
39#define IM_VEC2_CLASS_EXTRA \
40 ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
41 operator MyVec2() const { return MyVec2(x,y); }
42
43#define IM_VEC4_CLASS_EXTRA \
44 ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
45 operator MyVec4() const { return MyVec4(x,y,z,w); }
46*/
47
48//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
49#define ImDrawIdx unsigned int
50
51//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
52//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
53/*
54namespace ImGui
55{
56 void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
57}
58*/
59
Central state/object manager and communications hub.