RigsofRods
Soft-body Physics Simulation
imconfig.h
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1 //-----------------------------------------------------------------------------
2 // USER IMPLEMENTATION
3 // This file contains compile-time options for ImGui.
4 // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
5 //-----------------------------------------------------------------------------
6 
7 #pragma once
8 
9 #include "Application.h"
10 
11 //---- Define assertion handler. Defaults to calling assert().
12 #define IM_ASSERT(_EXPR) ROR_ASSERT(_EXPR)
13 
14 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
15 //#define IMGUI_API __declspec( dllexport )
16 //#define IMGUI_API __declspec( dllimport )
17 
18 //---- Include imgui_user.h at the end of imgui.h
19 //#define IMGUI_INCLUDE_IMGUI_USER_H
20 
21 //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
22 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
23 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
24 
25 //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
26 //#define IMGUI_DISABLE_TEST_WINDOWS
27 
28 //---- Don't define obsolete functions names
29 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
30 
31 //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
32 //#define IMGUI_USE_BGRA_PACKED_COLOR
33 
34 //---- Implement STB libraries in a namespace to avoid conflicts
35 //#define IMGUI_STB_NAMESPACE ImGuiStb
36 
37 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
38 /*
39 #define IM_VEC2_CLASS_EXTRA \
40  ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
41  operator MyVec2() const { return MyVec2(x,y); }
42 
43 #define IM_VEC4_CLASS_EXTRA \
44  ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
45  operator MyVec4() const { return MyVec4(x,y,z,w); }
46 */
47 
48 //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
49 #define ImDrawIdx unsigned int
50 
51 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
52 //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
53 /*
54 namespace ImGui
55 {
56  void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
57 }
58 */
59 
Application.h
Central state/object manager and communications hub.