RigsofRods  2023.09
Soft-body Physics Simulation
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Namespaces | Enumerations
ScriptRetCode.h File Reference

Go to the source code of this file.

Namespaces

 Script2Game
 Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
 

Enumerations

enum  Script2Game::ScriptRetCode {
  Script2Game::SCRIPTRETCODE_SUCCESS = AngelScript::asSUCCESS, Script2Game::SCRIPTRETCODE_AS_ERROR = AngelScript::asERROR, Script2Game::SCRIPTRETCODE_AS_CONTEXT_ACTIVE = AngelScript::asCONTEXT_ACTIVE, Script2Game::SCRIPTRETCODE_AS_CONTEXT_NOT_FINISHED = AngelScript::asCONTEXT_NOT_FINISHED,
  Script2Game::SCRIPTRETCODE_AS_CONTEXT_NOT_PREPARED = AngelScript::asCONTEXT_NOT_PREPARED, Script2Game::SCRIPTRETCODE_AS_INVALID_ARG = AngelScript::asINVALID_ARG, Script2Game::SCRIPTRETCODE_AS_NO_FUNCTION = AngelScript::asNO_FUNCTION, Script2Game::SCRIPTRETCODE_AS_NOT_SUPPORTED = AngelScript::asNOT_SUPPORTED,
  Script2Game::SCRIPTRETCODE_AS_INVALID_NAME = AngelScript::asINVALID_NAME, Script2Game::SCRIPTRETCODE_AS_NAME_TAKEN = AngelScript::asNAME_TAKEN, Script2Game::SCRIPTRETCODE_AS_INVALID_DECLARATION = AngelScript::asINVALID_DECLARATION, Script2Game::SCRIPTRETCODE_AS_INVALID_OBJECT = AngelScript::asINVALID_OBJECT,
  Script2Game::SCRIPTRETCODE_AS_INVALID_TYPE = AngelScript::asINVALID_TYPE, Script2Game::SCRIPTRETCODE_AS_ALREADY_REGISTERED = AngelScript::asALREADY_REGISTERED, Script2Game::SCRIPTRETCODE_AS_MULTIPLE_FUNCTIONS = AngelScript::asMULTIPLE_FUNCTIONS, Script2Game::SCRIPTRETCODE_AS_NO_MODULE = AngelScript::asNO_MODULE,
  Script2Game::SCRIPTRETCODE_AS_NO_GLOBAL_VAR = AngelScript::asNO_GLOBAL_VAR, Script2Game::SCRIPTRETCODE_AS_INVALID_CONFIGURATION = AngelScript::asINVALID_CONFIGURATION, Script2Game::SCRIPTRETCODE_AS_INVALID_INTERFACE = AngelScript::asINVALID_INTERFACE, Script2Game::SCRIPTRETCODE_AS_CANT_BIND_ALL_FUNCTIONS = AngelScript::asCANT_BIND_ALL_FUNCTIONS,
  Script2Game::SCRIPTRETCODE_AS_LOWER_ARRAY_DIMENSION_NOT_REGISTERED = AngelScript::asLOWER_ARRAY_DIMENSION_NOT_REGISTERED, Script2Game::SCRIPTRETCODE_AS_WRONG_CONFIG_GROUP = AngelScript::asWRONG_CONFIG_GROUP, Script2Game::SCRIPTRETCODE_AS_CONFIG_GROUP_IS_IN_USE = AngelScript::asCONFIG_GROUP_IS_IN_USE, Script2Game::SCRIPTRETCODE_AS_ILLEGAL_BEHAVIOUR_FOR_TYPE = AngelScript::asILLEGAL_BEHAVIOUR_FOR_TYPE,
  Script2Game::SCRIPTRETCODE_AS_WRONG_CALLING_CONV = AngelScript::asWRONG_CALLING_CONV, Script2Game::SCRIPTRETCODE_AS_BUILD_IN_PROGRESS = AngelScript::asBUILD_IN_PROGRESS, Script2Game::SCRIPTRETCODE_AS_INIT_GLOBAL_VARS_FAILED = AngelScript::asINIT_GLOBAL_VARS_FAILED, Script2Game::SCRIPTRETCODE_AS_OUT_OF_MEMORY = AngelScript::asOUT_OF_MEMORY,
  Script2Game::SCRIPTRETCODE_AS_MODULE_IS_IN_USE = AngelScript::asMODULE_IS_IN_USE, Script2Game::SCRIPTRETCODE_UNSPECIFIED_ERROR = -1001, Script2Game::SCRIPTRETCODE_ENGINE_NOT_CREATED = -1002, Script2Game::SCRIPTRETCODE_CONTEXT_NOT_CREATED = -1003,
  Script2Game::SCRIPTRETCODE_SCRIPTUNIT_NOT_EXISTS = -1004, Script2Game::SCRIPTRETCODE_SCRIPTUNIT_NO_MODULE = -1005, Script2Game::SCRIPTRETCODE_FUNCTION_NOT_EXISTS = -1006
}
 Binding of RoR::ScriptRetCode; Common return codes for script manipulation funcs (add/get/delete | funcs/variables). More...