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2023.09
Soft-body Physics Simulation
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doc
angelscript
Script2Game
enums
angelScriptManipulationType.h
Go to the documentation of this file.
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// =================================================== //
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// THIS IS NOT A C++ HEADER! Only a dummy for Doxygen. //
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// =================================================== //
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namespace
Script2Game
{
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enum
angelScriptManipulationType
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{
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ASMANIP_CONSOLE_SNIPPET_EXECUTED
= 0,
// 0 for Backwards compatibility.
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ASMANIP_SCRIPT_LOADED
,
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ASMANIP_SCRIPT_UNLOADING
,
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ASMANIP_ACTORSIMATTR_SET
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};
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}
// namespace Script2Game
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/// @} //addtogroup ScriptSideAPIs
Script2Game::ASMANIP_CONSOLE_SNIPPET_EXECUTED
@ ASMANIP_CONSOLE_SNIPPET_EXECUTED
Definition:
angelScriptManipulationType.h:19
Script2Game::angelScriptManipulationType
angelScriptManipulationType
Argument #1 of script event SE_ANGELSCRIPT_MANIPULATIONS
Definition:
angelScriptManipulationType.h:17
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AngelImGui_enums.h:7
Script2Game::ASMANIP_SCRIPT_LOADED
@ ASMANIP_SCRIPT_LOADED
Triggered after the script's main() completed; may trigger additional processing (for example,...
Definition:
angelScriptManipulationType.h:20
Script2Game::ASMANIP_SCRIPT_UNLOADING
@ ASMANIP_SCRIPT_UNLOADING
Triggered before unloading the script to let it clean up (important for missions)....
Definition:
angelScriptManipulationType.h:21
Script2Game::ASMANIP_ACTORSIMATTR_SET
@ ASMANIP_ACTORSIMATTR_SET
Triggered when setSimAttribute() is called; additional args: #2 RoR::ActorSimAtr, #3 —,...
Definition:
angelScriptManipulationType.h:22
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