RigsofRods  2023.09
Soft-body Physics Simulation
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Namespaces | Enumerations
MsgType.h File Reference

Go to the source code of this file.

Namespaces

 Script2Game
 Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
 

Enumerations

enum  Script2Game::MsgType {
  Script2Game::MSG_INVALID, Script2Game::MSG_APP_SHUTDOWN_REQUESTED, Script2Game::MSG_APP_SCREENSHOT_REQUESTED, Script2Game::MSG_APP_DISPLAY_FULLSCREEN_REQUESTED,
  Script2Game::MSG_APP_DISPLAY_WINDOWED_REQUESTED, Script2Game::MSG_APP_MODCACHE_LOAD_REQUESTED, Script2Game::MSG_APP_MODCACHE_UPDATE_REQUESTED, Script2Game::MSG_APP_MODCACHE_PURGE_REQUESTED,
  Script2Game::MSG_APP_LOAD_SCRIPT_REQUESTED, Script2Game::MSG_APP_UNLOAD_SCRIPT_REQUESTED, Script2Game::MSG_APP_REINIT_INPUT_REQUESTED, Script2Game::MSG_NET_CONNECT_REQUESTED,
  Script2Game::MSG_NET_CONNECT_STARTED, Script2Game::MSG_NET_CONNECT_PROGRESS, Script2Game::MSG_NET_CONNECT_SUCCESS, Script2Game::MSG_NET_CONNECT_FAILURE,
  Script2Game::MSG_NET_SERVER_KICK, Script2Game::MSG_NET_DISCONNECT_REQUESTED, Script2Game::MSG_NET_USER_DISCONNECT, Script2Game::MSG_NET_RECV_ERROR,
  Script2Game::MSG_NET_REFRESH_SERVERLIST_SUCCESS, Script2Game::MSG_NET_REFRESH_SERVERLIST_FAILURE, Script2Game::MSG_NET_REFRESH_REPOLIST_SUCCESS, Script2Game::MSG_NET_OPEN_RESOURCE_SUCCESS,
  Script2Game::MSG_NET_REFRESH_REPOLIST_FAILURE, Script2Game::MSG_NET_FETCH_AI_PRESETS_SUCCESS, Script2Game::MSG_NET_FETCH_AI_PRESETS_FAILURE, Script2Game::MSG_SIM_PAUSE_REQUESTED,
  Script2Game::MSG_SIM_UNPAUSE_REQUESTED, Script2Game::MSG_SIM_LOAD_TERRN_REQUESTED, Script2Game::MSG_SIM_LOAD_SAVEGAME_REQUESTED, Script2Game::MSG_SIM_UNLOAD_TERRN_REQUESTED,
  Script2Game::MSG_SIM_SPAWN_ACTOR_REQUESTED, Script2Game::MSG_SIM_MODIFY_ACTOR_REQUESTED, Script2Game::MSG_SIM_DELETE_ACTOR_REQUESTED, Script2Game::MSG_SIM_SEAT_PLAYER_REQUESTED,
  Script2Game::MSG_SIM_TELEPORT_PLAYER_REQUESTED, Script2Game::MSG_SIM_HIDE_NET_ACTOR_REQUESTED, Script2Game::MSG_SIM_UNHIDE_NET_ACTOR_REQUESTED, Script2Game::MSG_SIM_MUTE_NET_ACTOR_REQUESTED,
  Script2Game::MSG_SIM_UNMUTE_NET_ACTOR_REQUESTED, Script2Game::MSG_SIM_SCRIPT_EVENT_TRIGGERED, Script2Game::MSG_SIM_SCRIPT_CALLBACK_QUEUED, Script2Game::MSG_SIM_ACTOR_LINKING_REQUESTED,
  Script2Game::MSG_SIM_ADD_FREEFORCE_REQUESTED, Script2Game::MSG_SIM_MODIFY_FREEFORCE_REQUESTED, Script2Game::MSG_SIM_REMOVE_FREEFORCE_REQUESTED, Script2Game::MSG_GUI_OPEN_MENU_REQUESTED,
  Script2Game::MSG_GUI_CLOSE_MENU_REQUESTED, Script2Game::MSG_GUI_OPEN_SELECTOR_REQUESTED, Script2Game::MSG_GUI_CLOSE_SELECTOR_REQUESTED, Script2Game::MSG_GUI_MP_CLIENTS_REFRESH,
  Script2Game::MSG_GUI_SHOW_MESSAGE_BOX_REQUESTED, Script2Game::MSG_GUI_DOWNLOAD_PROGRESS, Script2Game::MSG_GUI_DOWNLOAD_FINISHED, Script2Game::MSG_GUI_REFRESH_TUNING_MENU_REQUESTED,
  Script2Game::MSG_GUI_SHOW_CHATBOX_REQUESTED, Script2Game::MSG_EDI_MODIFY_GROUNDMODEL_REQUESTED, Script2Game::MSG_EDI_ENTER_TERRN_EDITOR_REQUESTED, Script2Game::MSG_EDI_LEAVE_TERRN_EDITOR_REQUESTED,
  Script2Game::MSG_EDI_LOAD_BUNDLE_REQUESTED, Script2Game::MSG_EDI_RELOAD_BUNDLE_REQUESTED, Script2Game::MSG_EDI_UNLOAD_BUNDLE_REQUESTED, Script2Game::MSG_EDI_CREATE_PROJECT_REQUESTED,
  Script2Game::MSG_EDI_ADD_FREEBEAMGFX_REQUESTED, Script2Game::MSG_EDI_MODIFY_FREEBEAMGFX_REQUESTED, Script2Game::MSG_EDI_DELETE_FREEBEAMGFX_REQUESTED
}
 Binding of RoR::MsgType; Global gameplay message loop; used with `game.pushMessage()`. More...