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2023.09
Soft-body Physics Simulation
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doc
angelscript
Script2Game
CacheSystemClass.h
Go to the documentation of this file.
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// =================================================== //
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// THIS IS NOT A C++ HEADER! Only a dummy for Doxygen. //
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// =================================================== //
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namespace
Script2Game
{
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class
CacheSystemClass
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{
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CacheEntryClass @
findEntryByFilename
(
LoaderType
type,
bool
partial,
const
string
&in _filename_maybe_bundlequalified);
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CacheEntryClass @
getEntryByNumber
(
int
);
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dictionary@
query
(dictionary@
query
);
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}
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}
//namespace Script2Game
Script2Game::CacheSystemClass::query
dictionary query(dictionary@ query)
Searches the installed content - syntax is exactly the same as used by the Loader UI.
Script2Game::CacheSystemClass
Binding of RoR::CacheSystem; A database of all installed game content, allowing search and live updat...
Definition:
CacheSystemClass.h:20
Script2Game::CacheSystemClass::getEntryByNumber
CacheEntryClass getEntryByNumber(int)
Returns null if such number doesn't exist.
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AngelImGui_enums.h:7
Script2Game::LoaderType
LoaderType
Binding of RoR::LoaderType; Search mode for CacheSystemClass::Query() & Operation mode for RoR::GUI::...
Definition:
LoaderType.h:19
Script2Game::CacheSystemClass::findEntryByFilename
CacheEntryClass findEntryByFilename(LoaderType type, bool partial, const string &in _filename_maybe_bundlequalified)
Returns null if none found; "Bundle-qualified" format also specifies the ZIP/directory in modcache,...
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