#include <GUI_SimActorStats.h>
Definition at line 33 of file GUI_SimActorStats.h.
◆ Draw()
◆ IsVisible()
bool RoR::GUI::SimActorStats::IsVisible |
( |
| ) |
const |
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inline |
◆ SetVisible()
void RoR::GUI::SimActorStats::SetVisible |
( |
bool |
vis | ) |
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inline |
◆ UpdateStats()
void SimActorStats::UpdateStats |
( |
float |
dt, |
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ActorPtr |
actor |
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) |
| |
◆ m_is_visible
bool RoR::GUI::SimActorStats::m_is_visible = false |
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private |
◆ m_stat_avg_deform
float RoR::GUI::SimActorStats::m_stat_avg_deform = 0.f |
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private |
◆ m_stat_beam_stress
float RoR::GUI::SimActorStats::m_stat_beam_stress = 0.f |
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private |
◆ m_stat_broken_beams
int RoR::GUI::SimActorStats::m_stat_broken_beams = 0 |
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private |
◆ m_stat_deformed_beams
int RoR::GUI::SimActorStats::m_stat_deformed_beams = 0 |
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private |
◆ m_stat_gcur_x
float RoR::GUI::SimActorStats::m_stat_gcur_x = 0.f |
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private |
◆ m_stat_gcur_y
float RoR::GUI::SimActorStats::m_stat_gcur_y = 0.f |
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private |
◆ m_stat_gcur_z
float RoR::GUI::SimActorStats::m_stat_gcur_z = 0.f |
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private |
◆ m_stat_gmax_x
float RoR::GUI::SimActorStats::m_stat_gmax_x = 0.f |
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private |
◆ m_stat_gmax_y
float RoR::GUI::SimActorStats::m_stat_gmax_y = 0.f |
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private |
◆ m_stat_gmax_z
float RoR::GUI::SimActorStats::m_stat_gmax_z = 0.f |
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private |
◆ m_stat_health
float RoR::GUI::SimActorStats::m_stat_health = 0.f |
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private |
◆ m_stat_mass_Kg
float RoR::GUI::SimActorStats::m_stat_mass_Kg = 0.f |
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private |
The documentation for this class was generated from the following files: