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RigsofRods
Soft-body Physics Simulation
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#include <TerrainObjectManager.h>
Data Fields | |
Ogre::String | name |
Ogre::Vector3 | position |
Ogre::Vector3 | rotation |
Ogre::Vector3 | initial_position |
Ogre::Vector3 | initial_rotation |
Ogre::SceneNode * | node |
Definition at line 102 of file TerrainObjectManager.h.
Ogre::Vector3 RoR::TerrainObjectManager::object_t::initial_position |
Definition at line 107 of file TerrainObjectManager.h.
Ogre::Vector3 RoR::TerrainObjectManager::object_t::initial_rotation |
Definition at line 108 of file TerrainObjectManager.h.
Ogre::String RoR::TerrainObjectManager::object_t::name |
Definition at line 104 of file TerrainObjectManager.h.
Ogre::SceneNode* RoR::TerrainObjectManager::object_t::node |
Definition at line 109 of file TerrainObjectManager.h.
Ogre::Vector3 RoR::TerrainObjectManager::object_t::position |
Definition at line 105 of file TerrainObjectManager.h.
Ogre::Vector3 RoR::TerrainObjectManager::object_t::rotation |
Definition at line 106 of file TerrainObjectManager.h.