RigsofRods
Soft-body Physics Simulation
Data Fields
RoR::TerrainObjectManager::object_t Struct Reference

#include <TerrainObjectManager.h>

Data Fields

Ogre::String name
 
Ogre::Vector3 position
 
Ogre::Vector3 rotation
 
Ogre::Vector3 initial_position
 
Ogre::Vector3 initial_rotation
 
Ogre::SceneNode * node
 

Detailed Description

Definition at line 102 of file TerrainObjectManager.h.

Field Documentation

◆ initial_position

Ogre::Vector3 RoR::TerrainObjectManager::object_t::initial_position

Definition at line 107 of file TerrainObjectManager.h.

◆ initial_rotation

Ogre::Vector3 RoR::TerrainObjectManager::object_t::initial_rotation

Definition at line 108 of file TerrainObjectManager.h.

◆ name

Ogre::String RoR::TerrainObjectManager::object_t::name

Definition at line 104 of file TerrainObjectManager.h.

◆ node

Ogre::SceneNode* RoR::TerrainObjectManager::object_t::node

Definition at line 109 of file TerrainObjectManager.h.

◆ position

Ogre::Vector3 RoR::TerrainObjectManager::object_t::position

Definition at line 105 of file TerrainObjectManager.h.

◆ rotation

Ogre::Vector3 RoR::TerrainObjectManager::object_t::rotation

Definition at line 106 of file TerrainObjectManager.h.


The documentation for this struct was generated from the following file: