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RigsofRods
2023.09
Soft-body Physics Simulation
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60 void gameCmd(
int uid,
const string &in cmd);
66 void curlStatus(curlStatusType type,
int n1,
int n2,
string displayname,
string message);
int playerChat(int uid, const string &in msg)
ONLY ONE AT A TIME ~ executed when player sends a chat message; Returns broadcastType which determine...
int streamAdded(int uid, StreamRegister@ reg)
executed when player spawns an actor; Returns broadcastType which determines how the message is treat...
void playerDeleted(int uid, int crashed)
executed when player leaves.
void frameStep(float dt_millis)
executed periodically, the parameter is delta time (time since last execution) in milliseconds.
void gameCmd(int uid, const string &in cmd)
ONLY ONE AT A TIME ~ invoked when a script running on client calls game.sendGameCmd()
void curlStatus(curlStatusType type, int n1, int n2, string displayname, string message)
Reports status of background CURL request - use `game.curlRequestAsync()` to invoke one.
void main()
Required; Script setup function - invoked once when script is loaded.
void playerAdded(int uid)
executed when player joins.
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.