Rigs of Rods 2023.09
Soft-body Physics Simulation
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Namespaces | Enumerations | Variables
AngelImGui_enums.h File Reference

Go to the source code of this file.

Namespaces

namespace  Script2Game
 Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
 

Enumerations

enum  Script2Game::ImGuiStyleVar {
  Script2Game::ImGuiStyleVar_Alpha , Script2Game::ImGuiStyleVar_WindowPadding , Script2Game::ImGuiStyleVar_WindowRounding , Script2Game::ImGuiStyleVar_WindowBorderSize ,
  Script2Game::ImGuiStyleVar_WindowMinSize , Script2Game::ImGuiStyleVar_WindowTitleAlign , Script2Game::ImGuiStyleVar_ChildRounding , Script2Game::ImGuiStyleVar_ChildBorderSize ,
  Script2Game::ImGuiStyleVar_PopupRounding , Script2Game::ImGuiStyleVar_PopupBorderSize , Script2Game::ImGuiStyleVar_FramePadding , Script2Game::ImGuiStyleVar_FrameRounding ,
  Script2Game::ImGuiStyleVar_FrameBorderSize , Script2Game::ImGuiStyleVar_ItemSpacing , Script2Game::ImGuiStyleVar_ItemInnerSpacing , Script2Game::ImGuiStyleVar_IndentSpacing ,
  Script2Game::ImGuiStyleVar_ScrollbarSize , Script2Game::ImGuiStyleVar_ScrollbarRounding , Script2Game::ImGuiStyleVar_GrabMinSize , Script2Game::ImGuiStyleVar_GrabRounding ,
  Script2Game::ImGuiStyleVar_TabRounding , Script2Game::ImGuiStyleVar_ButtonTextAlign , Script2Game::ImGuiStyleVar_SelectableTextAlign
}
 
enum  Script2Game::ImGuiTabBarFlags {
  Script2Game::ImGuiTabBarFlags_None , Script2Game::ImGuiTabBarFlags_Reorderable , Script2Game::ImGuiTabBarFlags_AutoSelectNewTabs , Script2Game::ImGuiTabBarFlags_TabListPopupButton ,
  Script2Game::ImGuiTabBarFlags_NoCloseWithMiddleMouseButton , Script2Game::ImGuiTabBarFlags_NoTabListScrollingButtons , Script2Game::ImGuiTabBarFlags_NoTooltip , Script2Game::ImGuiTabBarFlags_FittingPolicyResizeDown ,
  Script2Game::ImGuiTabBarFlags_FittingPolicyScroll , Script2Game::ImGuiTabBarFlags_FittingPolicyMask_ , Script2Game::ImGuiTabBarFlags_FittingPolicyDefault_
}
 Flags for AngelImGui::BeginTabBar() More...
 
enum  Script2Game::ImGuiTabItemFlags {
  Script2Game::ImGuiTabItemFlags_None , Script2Game::ImGuiTabItemFlags_UnsavedDocument , Script2Game::ImGuiTabItemFlags_SetSelected , Script2Game::ImGuiTabItemFlags_NoCloseWithMiddleMouseButton ,
  Script2Game::ImGuiTabItemFlags_NoPushId
}
 

Variables

enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoTitleBar
 Disable title-bar.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoResize
 Disable user resizing with the lower-right grip.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoMove
 Disable user moving the window.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoScrollbar
 Disable scrollbars (window can still scroll with mouse or programmatically)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoScrollWithMouse
 Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoCollapse
 Disable user collapsing window by double-clicking on it.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_AlwaysAutoResize
 Resize every window to its content every frame.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoBackground
 Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoSavedSettings
 Never load/save settings in .ini file.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoMouseInputs
 Disable catching mouse, hovering test with pass through.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_MenuBar
 Has a menu-bar.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_HorizontalScrollbar
 Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoFocusOnAppearing
 Disable taking focus when transitioning from hidden to visible state.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoBringToFrontOnFocus
 Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_AlwaysVerticalScrollbar
 Always show vertical scrollbar (even if ContentSize.y < Size.y)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_AlwaysHorizontalScrollbar
 Always show horizontal scrollbar (even if ContentSize.x < Size.x)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_AlwaysUseWindowPadding
 Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoNavInputs
 No gamepad/keyboard navigation within the window.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoNavFocus
 No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_UnsavedDocument
 Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoNav
 ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoDecoration
 ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse,.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiWindowFlags_NoInputs
 ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_Text
 Enumeration for AngelImGui::PushStyleColor() / AngelImGui::PopStyleColor()
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TextDisabled
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_WindowBg
 Background of normal windows.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ChildBg
 Background of child windows.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_PopupBg
 Background of popups, menus, tooltips windows.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_Border
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_BorderShadow
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_FrameBg
 Background of checkbox, radio button, plot, slider, text input.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_FrameBgHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_FrameBgActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TitleBg
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TitleBgActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TitleBgCollapsed
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_MenuBarBg
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ScrollbarBg
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ScrollbarGrab
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ScrollbarGrabHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ScrollbarGrabActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_CheckMark
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_SliderGrab
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_SliderGrabActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_Button
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ButtonHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ButtonActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_Header
 Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_HeaderHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_HeaderActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_Separator
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_SeparatorHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_SeparatorActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ResizeGrip
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ResizeGripHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ResizeGripActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_Tab
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TabHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TabActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TabUnfocused
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TabUnfocusedActive
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_PlotLines
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_PlotLinesHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_PlotHistogram
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_PlotHistogramHovered
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_TextSelectedBg
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_DragDropTarget
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_NavHighlight
 Gamepad/keyboard: current highlighted item.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_NavWindowingHighlight
 Highlight window when using CTRL+TAB.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_NavWindowingDimBg
 Darken/colorize entire screen behind the CTRL+TAB window list, when active.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCol_ModalWindowDimBg
 Darken/colorize entire screen behind a modal window, when one is active.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCond_Always
 Enumateration for SetWindow***(), SetNextWindow***(), SetNextItem***() functions; Represent a condition.
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCond_Once
 Set the variable once per runtime session (only the first call with succeed)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCond_FirstUseEver
 Set the variable if the object/window has no persistently saved data (no entry in .ini file)
 
enum Script2Game::ImGuiStyleVar Script2Game::ImGuiCond_Appearing
 Set the variable if the object/window is appearing after being hidden/inactive (or the first time)