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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoTitleBar |
| | Disable title-bar. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoResize |
| | Disable user resizing with the lower-right grip. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoMove |
| | Disable user moving the window. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoScrollbar |
| | Disable scrollbars (window can still scroll with mouse or programmatically) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoScrollWithMouse |
| | Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoCollapse |
| | Disable user collapsing window by double-clicking on it. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_AlwaysAutoResize |
| | Resize every window to its content every frame. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoBackground |
| | Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f). More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoSavedSettings |
| | Never load/save settings in .ini file. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoMouseInputs |
| | Disable catching mouse, hovering test with pass through. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_MenuBar |
| | Has a menu-bar. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_HorizontalScrollbar |
| | Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoFocusOnAppearing |
| | Disable taking focus when transitioning from hidden to visible state. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoBringToFrontOnFocus |
| | Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_AlwaysVerticalScrollbar |
| | Always show vertical scrollbar (even if ContentSize.y < Size.y) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_AlwaysHorizontalScrollbar |
| | Always show horizontal scrollbar (even if ContentSize.x < Size.x) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_AlwaysUseWindowPadding |
| | Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoNavInputs |
| | No gamepad/keyboard navigation within the window. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoNavFocus |
| | No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_UnsavedDocument |
| | Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoNav |
| | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoDecoration |
| | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse,. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiWindowFlags_NoInputs |
| | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_Text |
| | Enumeration for AngelImGui::PushStyleColor() / AngelImGui::PopStyleColor() More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TextDisabled |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_WindowBg |
| | Background of normal windows. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ChildBg |
| | Background of child windows. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_PopupBg |
| | Background of popups, menus, tooltips windows. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_Border |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_BorderShadow |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_FrameBg |
| | Background of checkbox, radio button, plot, slider, text input. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_FrameBgHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_FrameBgActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TitleBg |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TitleBgActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TitleBgCollapsed |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_MenuBarBg |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ScrollbarBg |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ScrollbarGrab |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ScrollbarGrabHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ScrollbarGrabActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_CheckMark |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_SliderGrab |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_SliderGrabActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_Button |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ButtonHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ButtonActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_Header |
| | Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_HeaderHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_HeaderActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_Separator |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_SeparatorHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_SeparatorActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ResizeGrip |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ResizeGripHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ResizeGripActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_Tab |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TabHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TabActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TabUnfocused |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TabUnfocusedActive |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_PlotLines |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_PlotLinesHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_PlotHistogram |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_PlotHistogramHovered |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_TextSelectedBg |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_DragDropTarget |
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_NavHighlight |
| | Gamepad/keyboard: current highlighted item. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_NavWindowingHighlight |
| | Highlight window when using CTRL+TAB. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_NavWindowingDimBg |
| | Darken/colorize entire screen behind the CTRL+TAB window list, when active. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCol_ModalWindowDimBg |
| | Darken/colorize entire screen behind a modal window, when one is active. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCond_Always |
| | Enumateration for SetWindow***(), SetNextWindow***(), SetNextItem***() functions; Represent a condition. More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCond_Once |
| | Set the variable once per runtime session (only the first call with succeed) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCond_FirstUseEver |
| | Set the variable if the object/window has no persistently saved data (no entry in .ini file) More...
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| enum Script2Game::ImGuiStyleVar | Script2Game::ImGuiCond_Appearing |
| | Set the variable if the object/window is appearing after being hidden/inactive (or the first time) More...
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