Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Binding of Ogre::Quaternion.
Binding of Ogre::Vector2.
float absDotProduct(const vector2 &in) const
float squaredDistance(const vector2 &in) const
bool positionCloses(const vector2 &in, float) const
vector2 & opDivAssign(float)
vector2 opDiv(float) const
radian angleBetween(const vector2 &in)
vector2 & opSubAssign(float)
vector2 opMul(const vector2 &in) const
vector2(float, float, float)
float distance(const vector2 &in) const
bool isZeroLength() const
bool opEquals(const vector2 &in) const
vector2 opAdd(const vector2 &in) const
bool directionEquals(const vector2 &in, radian &in) const
vector2 & opAddAssign(const vector2 &in)
vector2 & opDivAssign(const vector2 &in)
vector2 perpendicular() const
vector2 opMul(float) const
vector2 & opSubAssign(const vector2 &in)
vector2 reflect(const vector2 &in) const
vector2 opSub(const vector2 &in) const
bool positionEquals(const vector2 &in, float) const
quaternion getRotationTo(const vector2 &in, const vector2 &in) const
vector2 & opMulAssign(const vector2 &in)
void makeCeil(const vector2 &in)
vector2 & opMulAssign(float)
void makeFloor(const vector2 &in)
float squaredLength() const
vector2 normalisedCopy() const
float crossProduct(const vector2 &in) const
vector2 opDiv(const vector2 &in) const
vector2 midPoint(const vector2 &in) const
vector2 & opAddAssign(float)
float dotProduct(const vector2 &in) const
vector2 randomDeviant(const radian &in, const vector2 &in) const
vector2(const vector2 &in)